![]() ![]() Fixed a bug that could prevent clients from joining the host.This change can still be reverted manually in your settings. The default background matchmaking setting has been changed to Closed.Multiplayer Resolutions & Changes that apply to ALL Platforms (unless specifically stated) Resolved a crash that could occur after the opening cinematic.Reduced the sensitivity of the touchpad swipe.A UI scale option has been added to the settings.Conditions that will trigger the system have been cleaned up, which will eliminate unintuitive behaviour such as damage increases when using low level weapons.Improvements made to Incoming damage scale, meaning players will feel more powerful without completely eliminating the threat of enemy NPCs.Outgoing damage will now be reduced less. ![]() The system will activate one level later, when your average gear level is a minimum of 3 Levels higher than the enemies you’re facing.The Over levelling System/Scaling Multipliers have been adjusted.Fixed an edge case issue whereby swapping characters could lead to a loss of the player inventory.Fixed edge case progression blockers and objective issues in numerous main and side quests. ![]()
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